So I had this conversation last week with a designer friend who was completely burned out. She’d just finished her third round of revisions on a project that should have been done two months ago. The client kept changing their mind about what they wanted, the developers were frustrated because the designs kept shifting, and she was working weekends just to keep up.
“Did you do any strategy work upfront?” I asked.
She gave me this look. You know the one. The “of course I know strategy is important but let me tell you what actually happened” look.
“The client wanted to skip straight to mockups. They said they knew what they needed and just wanted to see designs. I tried to push back, but… you know how it goes.”
Yeah. I do know how it goes.
Here’s the thing about why UX design strategy is important: everyone already knows it’s important. Every designer, every design article, every UX designer job description mentions strategy as a core skill.
But somehow, most teams still skip it.
And I’ve been trying to figure out why this disconnect exists, because it’s honestly fascinating in a depressing sort of way.
The Thing Everyone Knows But Nobody Does
Let me start with the obvious part: UX design strategy is important. Like, genuinely, measurably, provably important.
Projects with proper strategy work upfront have fewer revisions, clearer requirements, happier stakeholders, and better outcomes. This isn’t controversial. Nobody’s arguing against this.
Yet I’d estimate that maybe 30% of projects actually include meaningful strategy work. And I’m being generous with that number.
Why?
Clients Don’t See the Value
To a non-designer, strategy work looks like “meetings about meetings.” They’re paying for a website or an app, and strategy work doesn’t look like progress toward that goal.
They want to see screens. Preferably yesterday.
Timelines Are Always Compressed
Every project starts with impossible deadlines. “We need this in 6 weeks” when it should take 12. The first thing that gets cut? The “extra” stuff at the beginning that doesn’t produce visible deliverables.
Strategy feels like a luxury when you’re already behind schedule before you start.
It’s Hard to Prove ROI
How do you demonstrate the value of work that prevents problems that never happened? The client never sees the disasters you avoided through good strategy.
They only see that you spent two weeks “not designing.”
Designers Aren’t Always Good at Selling It
If I’m being honest, a lot of designers (myself included) struggle to articulate why strategy matters in terms that business stakeholders care about.
We talk about “user needs” and “design systems” when we should be talking about “reducing development costs” and “increasing conversion rates.”
What Actually Happens When You Skip Strategy
Let me walk you through the typical no-strategy project timeline, because I’ve seen this pattern so many times it’s almost predictable.

Week 1-2: Everything Seems Great
You jump straight into design. The client is happy because they’re seeing progress immediately. You’re producing screens at a good pace. Everyone’s excited.
Week 3-4: The Cracks Start Showing
Wait, what happens after the user clicks this button? How does this feature connect to that workflow? The client mentions a use case you hadn’t considered. You realize you don’t actually understand the full user journey.
Week 5-8: Revision Hell
Everything needs to change. Not tweaks – fundamental rethinks. Because you’re discovering requirements that should have been obvious from strategy work. The client is frustrated. The developers are waiting. You’re working late nights redesigning things for the third time.
Week 9-12: Compromise and Cope
You ship something that kind of works but isn’t great. Everyone’s too exhausted to push for better. The client is over budget. You’re burned out. The users will probably be confused, but hey, at least it shipped.
Sound familiar?
The worst part is that the total time spent ends up being MORE than if you’d done strategy work upfront. All those revision cycles and rework? That’s more expensive and time-consuming than a few weeks of strategy would have been.
But it doesn’t feel that way in the moment.
What UX Design Strategy Actually Means
Part of the problem is that “strategy” is this vague term that means different things to different people. So let me get specific about what I think strategy work actually involves.
Understanding the Business Context
Not just “what does the client want” but “why do they want it?” What business problem are we actually solving? What does success look like in concrete, measurable terms?
This is the part where you ask annoying questions like “what happens if we don’t build this?” and “how will you measure whether this worked?”
Mapping User Needs vs. Business Goals
Finding the overlap between what users need and what the business needs. Sometimes these align perfectly. Often they don’t, and you need to find creative solutions.
This is where a lot of the strategic thinking happens – figuring out how to serve users while also achieving business objectives.
Defining Scope and Constraints
What are we building? More importantly, what are we NOT building? What are the technical constraints? Timeline constraints? Budget constraints?
This is the unsexy but crucial work of defining boundaries so you’re not trying to build everything for everyone.
Creating a Shared Vision
Getting everyone – client, designers, developers, stakeholders – aligned on what success looks like and how we’ll get there.
This is probably the most valuable part of strategy work, and it’s entirely about communication and alignment.
The Real Reasons Teams Skip Strategy (And They’re Not What You Think)
After talking to probably 50+ designers about this over the past year, I think I’ve figured out the real reasons strategy gets skipped. And they’re more interesting than just “clients are impatient.”
Fear of Appearing Inefficient
Designers are scared that if they spend two weeks on strategy work, they’ll look slow compared to the designer who jumped straight into mockups.
Even though the strategy-first approach will be faster overall, it doesn’t look that way at the beginning of the project.
Impostor Syndrome About Strategy Work
A lot of designers feel confident about their visual design skills but uncertain about their strategic thinking. So they unconsciously avoid the strategy phase because it feels intimidating.
It’s easier to do what you’re good at (making screens) than what feels uncertain (leading strategy discussions).
Lack of Process and Tools
Many designers simply don’t know HOW to do strategy work. They know it’s important, but they don’t have a clear process or framework for actually doing it.
So they skip it because the alternative is flailing around and feeling incompetent.
Misunderstanding What Strategy Work Produces
There’s this idea that strategy work should produce deliverables – documents, diagrams, presentations. But the real output of strategy work is alignment and understanding.
If you’re spending most of your time making strategy documents instead of having strategy conversations, you’re probably doing it wrong.
How Strategy Actually Saves Time and Money
Let me get concrete about the economics of this, because I think the value case for strategy is stronger than most people realize.
Reduced Revision Cycles
A project with proper strategy work might need 2-3 revision rounds instead of 7-8. At an average of 2 weeks per revision cycle, that’s 10-12 weeks saved.
Even if strategy work takes 3 weeks upfront, you’re still saving 7-9 weeks overall.
Lower Development Costs
Developers hate building features that get scrapped or fundamentally changed. It’s expensive and demoralizing.
Good strategy work means clearer requirements, which means less wasted development time. The development team at one company I consulted for estimated that better upfront strategy could save them 30% of their development budget.
Higher User Satisfaction
Products built with strategy work perform better because they’re actually solving real user problems instead of building features that seemed like a good idea at the time.
Better user satisfaction means better retention, lower support costs, and more positive word-of-mouth.
Fewer Post-Launch “Oh Shit” Moments
You know that moment when you launch and immediately realize you forgot a crucial use case? Strategy work catches those before they become expensive problems.
One designer told me they spent 6 months fixing issues that could have been caught in 2 weeks of strategy work. The fix cost 10x more than prevention would have.
The Minimum Viable Strategy Process
Okay, so here’s the practical part. If you’re convinced strategy is important but don’t have time for a full strategy phase, what’s the absolute minimum you should do?
The 3 Essential Questions (1-2 hours) Get the key stakeholders in a room and answer:
- What business problem are we solving? (Not what are we building, but WHY)
- How will we measure success? (Specific, measurable outcomes)
- What happens if we don’t do this? (Understanding true priority)
This alone will save you countless hours of misdirection.
The User Journey Map (2-4 hours) Map out the core user journey from start to finish. Not every possible edge case, just the main flow.
This catches huge gaps in thinking before you’ve designed anything.
The Scope Definition Exercise (1-2 hours) List everything the project could include. Then ruthlessly cut it to what you’ll ACTUALLY build in this phase.
Create a “not now” list for features that are good ideas but not for version 1.
The Alignment Check (30 minutes) Share your understanding of the project with all stakeholders. Ask if anything is missing or misaligned.
This is your chance to catch mismatched expectations before they become problems.
That’s it. Six to nine hours of work that will save you weeks of revisions.
How to Sell Strategy Work to Skeptical Clients
This is the part that most designers struggle with – convincing clients that strategy work is worth the time and money. Here’s what I’ve found actually works:
Don’t Call It Strategy Seriously. The word “strategy” makes people’s eyes glaze over. Call it:
- “Project kickoff and alignment”
- “Requirements gathering”
- “Discovery phase”
- “Risk mitigation”
These all sound more concrete and valuable than “strategy work.”
Frame It in Terms of Risk Reduction “We can skip this phase and start designing immediately, but that typically adds 6-8 weeks of revisions when we discover requirements issues later. This upfront work helps us avoid those delays.”
Clients care about risk. Frame strategy as risk mitigation.
Show Them the Alternative Walk them through what happens when projects skip strategy. Use examples (without naming names). Show them the revision cycles, the scope creep, the budget overruns.
Then show them what projects with good strategy look like.
Build It Into Your Process Non-Negotiably Stop offering it as an optional add-on. It’s just part of your process. Like, you wouldn’t offer “optional research” before getting into UX design, right? Strategy is similarly fundamental.
Your contract includes strategy work, period.
Start Small and Prove Value If a client is really resistant, do a mini version. “Let’s spend half a day on alignment before we start designing. If it’s not valuable, we won’t do more.”
Then knock their socks off with how much clarity you create in that half day.
When Strategy Actually Matters Most (And When It Doesn’t)
Here’s something I don’t see discussed enough: not every project needs the same level of strategy work.
High Strategy Need:
- Complex systems with multiple user types
- Products where failure is expensive or dangerous
- Projects with unclear or conflicting requirements
- Work involving enterprise applications or organizational change
- Long-term products that will evolve over time
Lower Strategy Need:
- Simple, well-defined projects
- When you’ve done similar work many times before
- Projects with very tight budgets where risk is acceptable
- Quick experiments or prototypes meant to be thrown away
The key is honestly assessing which type of project you’re dealing with and adjusting accordingly.
The mistake is treating all projects as low-strategy-need because it’s easier.
The Designer’s Role in Making Strategy Happen
This is uncomfortable to say, but I think it needs to be said: as designers, we’re often complicit in skipping strategy work.
We Don’t Fight Hard Enough When a client says “let’s skip to designs,” we go along with it. We know it’s a mistake, but we don’t want to seem difficult or lose the project.
We need to be more willing to push back, even when it’s uncomfortable.
We Don’t Make the Business Case Well We talk about strategy in designer terms – user needs, design thinking, holistic approaches. Clients don’t care about these things.
We need to get better at translating strategy value into business outcomes.
We Sometimes Use “Strategy” as Procrastination Let’s be honest – sometimes designers spend weeks on strategy work because they’re avoiding the hard work of actually designing. Or because strategy work feels more prestigious than execution.
This gives strategy work a bad name.
We Don’t Have Clear Processes If you can’t explain your strategy process clearly in 5 minutes, you probably don’t have a clear process.
Developing repeatable frameworks makes strategy work faster and easier to sell.
What Good Strategy Work Actually Looks Like
Let me describe a project I observed that did strategy work well, because I think concrete examples help.
The Context A mid-size company needed to redesign their customer onboarding flow. Complex product, multiple user types, high churn rate.
Week 1: Discovery and Research The designer spent a week interviewing current customers, analyzing drop-off data, and understanding the business goals. Not building anything, just understanding.
The client was nervous about “wasting a week” but agreed to try it.
Week 2: Alignment and Strategy Two full-day workshops with stakeholders. Mapped user journeys, identified pain points, defined success metrics, prioritized features.
By the end, everyone understood the problem and agreed on the approach.
Week 3-6: Design and Iteration Actually designing the new flow. But here’s the key: there were almost no major revisions. Tweaks, yes. But no “wait, we need to completely rethink this” moments.
Why? Because the strategy work had created alignment and caught issues early.
The Outcome Project finished on time, under budget, and reduced churn by 35% within three months of launch.
The client became a vocal advocate for strategy work on future projects.
The Uncomfortable Truth About Design Without Strategy
Here’s what I think is the real issue: design without strategy isn’t really design. It’s styling.
When you skip strategy and jump straight to mockups, you’re making decisions based on:
- What looks good
- What’s trendy
- What the client explicitly asked for
- Your personal preferences
These aren’t necessarily bad inputs, but they’re not strategic inputs.
Real design is about solving problems. And you can’t solve problems you haven’t properly understood.
This is why UX designer skills requirements increasingly emphasize strategic thinking alongside visual design capabilities. The industry is slowly recognizing that “designer” means “problem solver” not “person who makes things pretty.”
My Completely Honest Take
After spending way too much time thinking about this, here’s what I believe:
Strategy Work Is Important, But It’s Not Sacred Don’t treat strategy like this precious, untouchable phase that requires weeks of formal process. Sometimes it’s a 2-hour conversation. Sometimes it’s a series of small check-ins.
The point is alignment and understanding, not following a specific methodology.
Most Projects Get the Wrong Amount of Strategy Either way too little (jumping straight to mockups) or way too much (spending weeks creating strategy documents nobody reads).
The right amount is “enough to create alignment and catch major issues.”
Designers Need to Get Better at This If clients consistently skip strategy work, that’s partly on us for not making the case well enough or not having efficient processes.
We can’t just complain that clients don’t value strategy. We need to demonstrate its value.
It Gets Easier With Practice The first few times you try to do proper strategy work, it’s going to feel awkward and uncertain. That’s normal.
Like any skill, you get better with practice. Start small and build from there.
What to Actually Do About This
If you’re a designer reading this and thinking “okay, but what do I actually do?” – here’s my practical advice:
On Your Next Project, Do the Minimum Viable Strategy Use the 6-9 hour framework I outlined earlier. See what happens. Notice how many problems it catches.
Document the time you save in revisions. Use that as evidence for the next project.
Develop a Simple, Repeatable Process Create a basic strategy framework you can use on every project. Make it simple enough that you can do it quickly, thorough enough that it catches major issues.
Having a process makes it easier to explain and easier to execute.
Practice Explaining Strategy Value in Business Terms Stop talking about “user-centered design” and start talking about “reduced development costs” and “faster time to market.”
Learn to speak the language of business value.
Build Strategy Time Into Your Estimates Non-Negotiably Stop offering it as optional. It’s part of your process. If a client won’t agree to basic strategy work, that’s a red flag about the project.
Charge for it appropriately.
Start a Strategy Documentation Habit After each project, document: What strategy work did you do? What issues did it catch? What would have gone wrong without it?
Build your own case studies for why strategy matters.
The Bigger Picture
Here’s the thing that bothers me about the whole “skip strategy to save time” approach: it’s short-term thinking that creates long-term problems.
Every project that skips strategy and ends up in revision hell reinforces the idea that design projects are unpredictable and expensive. Every project that runs over budget because of poor planning makes clients more hesitant to invest in design.
We’re collectively creating a situation where design is seen as a cost to minimize rather than an investment that pays off.
Good strategy work is how we change that perception. When projects run smoothly, stay on budget, and deliver measurable results, clients become advocates for proper design process.
But we have to actually do the work.
Why This Matters Beyond Individual Projects
The conversation about why UX design strategy is important isn’t just about making individual projects run better. It’s about the maturity of design as a profession.
Industries that are taken seriously – engineering, architecture, medicine – have established processes that include planning and strategy as non-negotiable phases. Nobody expects an architect to skip the planning phase and just start building.
Design is still fighting for that same respect. And every time we let clients skip strategy work, we’re reinforcing the idea that design is optional, flexible, and not really that important.
This isn’t about being precious or difficult. It’s about establishing that good design requires good process, and good process includes strategy.
The Bottom Line
Look, I get it. Strategy work isn’t as fun as designing. It doesn’t produce pretty portfolio pieces. Clients resist it. Timelines are tight. There are always good reasons to skip it.
But here’s what I’ve learned after watching dozens of projects with and without proper strategy: the projects that include strategy work are better. They’re more successful, less stressful, and more satisfying to work on.
They’re also more profitable, both for designers and clients.
Why UX design strategy is important isn’t really a question. Everyone already knows it’s important. The real question is: why do we keep pretending we can skip it without consequences?
And more importantly: what are we going to do differently on our next project?
P.S. – If you’re about to start a project and the client wants to skip strategy work, try this: “I completely understand wanting to move quickly. In my experience, spending a week on alignment now typically saves 6-8 weeks of revisions later. Can we try a compressed strategy phase and see if it’s valuable?” Frame it as a low-risk experiment rather than a demand. Works more often than you’d think.